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No Limits Coaster S

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I've finally decided to start sharing a few of my creations online to get feedback and (hopefully) improve my work.I'll upload the tracks to my Mega Upload and post a few pictures on my Photobucket so that you can see what you download before hand.Apologies if any of my coasters seem a little bumpy in spots as I make all of them by hand rather than with Newton 2. Some of the supports could probably be a lot better too but I'll get better over time.Here's my first one:ANARCHY Express!-DataType: Wooden terrain roller coasterTop Speed: 46mphLength: 4525ftHighest Point: 148.5ftTrains: 3 (6 cars per train, 6 seats per car)-Screenshots-Download Linkgive me feedback so that I can get better with NL and please don't try and use my coaster as your own.

No Limits Coaster Wiki

T wi st ed Me ta l-DataType: Steel - Inverted B&MCapacity per hour = 1200 (32 (32 people per train, 3 trains)Duration = 3 minutes and 48 secondsRide Length: 3456ftMax Height: 136.5ftBiggest Drop: 86ftTotal Drops: 12Total Inversions: 6ScreenshotsDownload: Video. Super N ova-The Cobra roll isn't perfect and the zero-g could be smoother but this was one of my early ones (before I deleted the unfinished and completely dire coasters ). Feedback is much appreciated!-DataName: Super NovaCreated By: Alexander MachinType: SteelCapacity (pph) = 1470 (32 people per train, 3 trains)Duration = 2 minutes and 55 secondsRide Length: 3400ftMax Height: 130ftBiggest Drop: 118ftTotal Drops: 16Total Inversions: 8-Screenshots-Download: video coming soon! C o n u n d r u m-DataType: Steel & WoodCapacity per hour = 670 (4 people per car, 6 cars)Duration = 1 minute and 50 secondsRide Length: 1650ftMax Height: 60ftBiggest Drop: 49.5ftTotal Drops: 10Total Inversions: 0-Screenshots-Youtube Video:-Download: http://www.mediafire.com/download.php?szu9aml9w8n3xf6. CARNAGE!-DataHeight: 70.5ftBiggest Drop: 43ftLength: 1600ftTrains: 2 trains, seat 2 people per car with 10 cars to a trainTop Speed: 39mph-Screenshots-Youtube:-Download: http://www.mediafire.com/download.php?iggxwdzxdh3si84.

Ricochet-DataLength: 630ft (travel twice for total of 1260ft)Maximum Height: 106.5Biggest Drop: 102ftInversions: 1 (travel through twice)Top Speed: 49mphMaximum Positive Vertical G's: 5Trains: 1 train with 6 cars that each seat 4 people-Screenshots-Youtube Video:-Download: http://www.mediafire.com/download.php?mqjdtw0v7c8bdpk. Magnus-DataLength: 1560ftMaximum Height: 65ftBiggest Drop: 61ftTop Speed: 42mphInversions: 5Cars: 4 cars that seat 8 (4 per row, 2 rows)-Screenshots-Youtube:-Download: http://www.mediafire.com/download.php?owjai8wkuipmzg1. Teaser Alert!Teng:My very first themed roller coaster and my very first B&M wing rider roller coaster (using the floorless trains as a substitute) is flying your way very soon. I'll be making my own scenery for it and the entire thing will be held up using custom supports. I've got it as smooth as possible and created a unique layout but with a few elements that took inspiration from existing and soon-to-be wing riders from across the globe.In the mean time, I've decided to go-against what I said and upload another existing wooden roller coaster called 'Expedition'.

Again, this is one of my earliest creations and so it isn't as smooth as it should/could be in spots and the supports and layout need adjusting. Originally I'd planned on deleting the ride but after seeing it again I decided to save it for uploading. I've not had time to smooth it all out but I did manage to drastically increase the rides throughput by adding trims, speeding up the lift, using bigger and longer trains and also adding another train too the ride as well.All of this will be here very soon! Teng will be a wing rider, yes. Expedition won't be though. Teng's station is now completed:I've also finished the lift hill, added supports to about half of the coaster now and created a couple of pools around the ride. I still need to make a rock tunnel for at the bottom of first drop, a building with a collapsed roof, add bamboo and palms, finish the supports, add a few paths and create gates for the station.

Then I can film a pov and off-ride for it, take some pictures and upload the track to my Mega Upload account.A simple oriental style bridge for both 'Shuriken' and 'Teng'. My next coaster that I'm working on (besides Shuriken) is a kids coaster.This new ride is basically designed as a replacement for the Beastie at Alton Towers as I feel that they should have replaced it by now so I've come up with my own design. The new coaster would actually be constructed where the Ice Show tent is as this is a larger footprint.

The theme will tie-in with Storybook Land and will pay tribute to Peter Rabbit which was one of the best ice shows that the park ever hosted (in my opinion at least).The ride is a little tamer than the Beastie (i.e. Won't have 100+ laterals).

It's smooth and painted to match its surroundings. The coaster will also feature more custom scenery. A story will be provided for this new ride in due course.One fact that I can reveal about this new ride is that its theoretical capacity is 1160 riders per hour. This is 360 more riders per hour than the Beastie. This would eventually mean that this ride would rarely have a queue (apart from the first year that it would operate)! This kind of throughput isn't really necessary, it's just how it ended up once I'd finished making the coaster.

My calculations are based off an actual equation though, not complete nonsense!:lol:So far, I have finished the layout of the ride. Next will be supports, then the station and then the rest of the scenery before I finish it all off with some trees. Reports of an unidentified flying object over parts of the UK have now been discarded as the government reveals a new secret weapon (cheeky ) that's been in development for a number of years.According to eye-witnesses, this craft is capable of hovering upside-down before launching to its top speed in a matter of seconds!

The project is still classified but it is thought that a document regarding this new jet will be released shortly.Unmarked lorries have been spotted near one government facility that are thought to be holding the parts to this craft. They're distinguished by this logo. A photo has been uploaded all over the web by an anonymous source and it's believed to show evidence of the new 'S: BtR' secret military craft being tested. Although it was taken in poor light conditions, a fast moving object can be seen moving across the bottom of the photo. Sites that have had this image uploaded to are being told to remove it, so it's only a matter of time before someone sees this copy here and this goes the same way!Full size: http://i882.photobucket.com/albums/ac30/BigAl1993/NoLimits%20Creations/Stealth%20-%20Below%20the%20Radar/Stealth-BelowtheRadarTeaser.png. For the lolz.DataDuration: Far too longCapacity (pph) = TerribleRide Length: 3565ftMax Height: 148ftBiggest Drop: 128ftTotal Drops: 9Total Inversions: 2-Screenshots-Download this heap of junk here: have No Limits?

Here's Super Hyper Intense Togo on Youtube: http://www.youtube.com/watch?v=PDH8Glc6QzQ. Queue DescriptionScene 1: Upon entering the tool shed you notice that something is wrong. Something is rumbling under your feet. The shelves are moving and the tools are shaking. You hear a crash and someone howls and curses. Bucktooth Bill appears above you in the rafters (projection mapping) after his sleep was disturbed by the strange goings on causing a hammer to clonk him on his noggin.Scene 2: The animals are going berserk and the farmers can’t control them (animatronics). Wild ‘mooing’ and ‘bahhhing’ fills the room and you can’t help but laugh at the carnage being created by the pesky animals.Scene 3: The pantry has begun to fill with water and Bill’s vegetables are at risk.

There are cracks in the floorboards and water bubbles up from below. You move on quickly before things get out of hand.Show: So what’s going on here?

Bill rushes in to the room (projection mapping) to explain to you what’s happening in his barn and why by showing guests a few sepia stills on his old rusty projector. Bucktooth Barn was constructed in a creek. Little did Bill know that the creek was infamous for its magnificent geysers that blast water out wherever you look. His family decided to make use of this phenomenon by creating a mine cart that would provide tours of the creek. He tells you not to worry about the chaos you’ve just witnessed and assures you that the rest of the tour will be completely safe.Scene 4: The next room seems peaceful.

Perhaps Bill was right and the only crazy goings on have already taken place? A hole in the floor begins to gurgle before the floorboards tremble and water sprays out from underground, showering the queue in cold spray.Scene 5: A car seems to have crashed through the wall of the barn and Bill’s brothers are strapped in, laughing their heads off (animatronics). The wheels are still spinning around and smoke is pouring out of the back of the mine cart, so it must have just happened!Ride DescriptionThe car leaves the station and jerks right before shooting up a rackety lift (sfx). You hear Bill yelling not to worry. The car flies off the lift and down into the murky depths of the barn before rising back up into a brake run.

No Limits Coaster Simulator 2

Bill waves to you as your car hurtles past (animatronic).Another quick turn and your back down again, this time only narrowly missing the track above you. The next set of brakes bring you to an abrupt halt. You hear Bill mumbling and gears cranking before he tells you that everything is working again and your car starts to move once more. The car spins around a corner after almost heading off the rails into some bales of hay and then slows down once again.You stop in a ventilation shaft and Bill runs in once more to try and get your car going again. The track ahead leads outside and around a corner, but you won’t be going that way this time! The room shakes and some wooden crates fall over.

Bill tells you to hold on tight before he runs out of the room and slams the door. Suddenly your sprayed in mist and a tremendous ‘woooooshing’ noise is a geyser erupting below your car. The car and track are hurled up into the air; to the very top of the tower. You’re stomach churns as the car bounces up and down on the gushing water before you feel a bump.

Bill has slid some girders below the car to stop you from crashing to the floor. A hatch opens in front of you and he pushes you out and down the escape run (100 degree eurofighter drop).The car heads out and down a tremendous drop in front of the barn. At the bottom of the drop even more geysers erupt in an almost synchronised manner.

You race over a small hill for a pop of air-time and then twist onto your side and whirl around the main lake; fountains of water spraying up and over your heads. You approach the first inversion – an immelman – and roll over before shooting back down again. Up and over the walkways, your car speeds along the creek before a terrific diving loop and a steep climb into an outbuilding (housing the mid-course brake run that runs above some games stalls and snack stands) where you can catch your breath before the madness resumes!Once again, you find yourselves gaining speed as you leave the comfort of the barn. A tight helix is the precursor to another great drop; this time, over the entrance to the queue that you’d not long since walked through. A corkscrew turns your world upside-down before a disorientating flash from the on-ride camera that may or may not have distracted you from seeing the misty cave that you’re about to drop into. Your car rises back out at a terrific pace before you roll through another corkscrew.

That’s not the end just yet; the car lifts into the air and rolls under a tight ‘u’ shaped turn before exiting into another helix that’s dug into a trench. You emerge from the trench into a banked section before levelling out and coming to a stop on the brakes.A return to the station signals the end of your chaotic tour of Bucktooth Creek.

Don’t forget your photo on your way out! Managed to throw the first section of the ride together on my laptop:That's all of the dark section to the ride completed. The blue outlines demonstrate the tower that would enclose the shot tower launch section and the red line stands for a rough average ground height level for the area.The tower section could have space below ground height (besides the area for the technical bits n' bobs) to drop into so you launch to the top of the room, bob up and down, fall below where you started and then rise back up to lock into place and continue the rest of the ride. Wasn't sure whether or not to post it as it's not a coaster as such, just a new take on an element.

No Limits Coaster Simulator

I've no idea if it exists either, so forgive me if it does.For now, I've called it the ' Interlocking Duelling Roll' as it's an ordinary barrel roll but is designed for duelling coasters. Basically, the two tracks/sides line up (the trains running along them side-by-side) and the two perform a barrel roll around each other. The two trains effectively roll over and under one another and create a unique near-miss effect. The element could be performed once, twice or three times to prolong the effect.I'm sorry that the concept I've created to illustrate the element is rough (i.e. Has no supports, isn't very smooth or heart-lined and the cars don't properly line up with one another), I just wanted to make a mock-up of the idea I had floating around in my head.Let me know if anything like this exists or if you'd like to incorporate such an element into one of your own coasters as it'd be cool to see a more refined version in action.

Motion Simulator Track:The model above is two separate pieces that I borrowed to demonstrate the concept from the 3D Warehouse. I don't claim that either of the pieces are my own work, I simply put them together for this idea.​1. Basically, a small train (it could either be a single car or between 2 and 4 cars long) is brought to a halt on top of the track section which is held up on a motion simulator mechanism.2.

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A section of track behind slides down to prevent the track with the train on it from striking it whilst the motion simulator is in-motion.3. The train is then lifted up and down and spun around before it resumes to its original position or to a new area of track so that the ride can continue.This element could be done as part of an enclosed show scene with other effects, or on its own in a themed environment, etc.The obvious question after this (besides 'how on earth would you get that to work?' ) is, how would such an element fit into a ride to make it worth investing money in its development (as if that would ever happen!

Well, I thought I'd throw together a quick concept layout and add theming too it once I get time. Here is my idea for how the element could be incorporated into a roller coaster. ​It's still obviously a work in progress!This idea is for a family thrill ride. The ride begins at a science/research outpost in the Himalayas and you board a train designed to look like an advanced snowmobile to hunt the legendary yeti.The ride rolls out of the station and turns into a LSM launch run to give it some speed. The launch pulls 1.25 G's and reaches a maximum speed of 45mph before the end of the launch, ready for the next part of the ride.The train slows down and rolls into a cave which looks like it could be a suitable hiding place for the illusive creature. The train pauses to allow those on-board to look around, but the creature attack the train from behind.

The train rises up inside a dark, icy cave and is hurled around and you're powerless against the might of the monster that has you in its grip.The yeti soon becomes tired and lowers your snowmobile to the ground (in-line with a different section of track as opposed to the track from which you'd just entered the cave) before you make a swift getaway. The ride does a second launch, this time to 50 mph, ready for the finale!The whole sequence wouldn't last any longer than 40 seconds to allow the track to rest and be ready for the next train. Description:Chessington World of Adventures is one of my favourite parks and I feel that a wooden roller coaster would really make for a great addition, so I decided to design one to go behind Wild Asia on the empty plot of land which sits above the car park.I understand that the park has strict regulations imposed on it by the local council, so height, tree removal and noise levels need to be considered when the park wants to create a new attraction.